Programming languages
| Skill | Experience, years | Last time used |
|---|---|---|
| JavaScript | 13 | 2023 |
| TypeScript | 6 | 2023 |
| Go (Golang) | 2 | 2023 |
| Swift | 4 | 2023 |
| C | 5 | 2019 |
| Ruby | 5 | 2016 |
| CoffeeScript | 4 | 2016 |
| C# | 4 | 2016 |
| PHP | 4 | 2012 |
| C++ | 3 | 2011 |
Technologies
| Skill | Experience, years | Last time used |
|---|---|---|
| HTML, HAML, SLIM | 13 | 2023 |
| CSS, SCSS, SASS, Stylus | 13 | 2023 |
| React | 4 | 2023 |
| Node.js | 5 | 2023 |
| Docker | 5 | 2023 |
| Kubernetes | 1 | 2020 |
| AngularJS | 3 | 2017 |
| Unity 3D | 2 | 2016 |
| Ruby on Rails | 5 | 2016 |
| MySQL, PostgreSQL | 11 | 2023 |
| MongoDB | 11 | 2023 |
| JQuery | 5 | 2016 |
| Backbone.js | 3 | 2014 |
Proficient in
Locomotive CMS, dokku, capistrano, mongoid, resque, sidekiq, delayed_job, unicorn, puma, carrierwave, omniauth, devise, rmagick, jbuilder, yard, rspec, capybara;
MobX, MobX State Tree, Cycle.js, webpack, ionic, selenium;
Drupal, WordPress, Hugo, Bootstrap;
Linux, Mac, Windows, iOS, Vim, Nginx, Xen, Let’s Encrypt, Git, Bash, Sphinx, ImageMagick, Kannel;
Electronics, Arduino, ATMega microcontrollers, Raspberry PI;
3D printing, G-code, 3D modelling, Fusion 360, mechanical engineering, hydroponics;
Video editing, photo editing, Premiere Pro, After Effects, Final Cut Pro, Photoshop, Illustrator, Figma;
Software architecture, continuous integration, game design, UI/UX, team and project management, working with unfamiliar code, refactoring, fast prototyping;
English and Russian languages.
Much less experience in
Java, Clojure, Emacs Lisp, AutoLisp, Prolog, Pascal, Assembler, MATLAB, Scala, Haskell, GLSL, Firebase, Machine Learning
Spanish language
